Published inDesign for Behavior Changewawaweewa… what a quarterFinal reflection on CS247B: Design for Behavior ChangeMar 20, 2021Mar 20, 2021
designing playground, for mobilea portfolio case study for CS247B: Design for Behavior ChangeMar 20, 2021Mar 20, 2021
Published inDesign for Behavior Changethe blob life: customizing your profilesite-mapping, task flows, and sketchy screensMar 2, 20211Mar 2, 20211
Published inDesign for Behavior ChangeStoryboarding and wireflowProduct-as-hero storyboarding and low-fi wireflowFeb 23, 2021Feb 23, 2021
Published inDesign for Behavior ChangeGraphic design fundamentalsLearnings from Gestalt psychology and principles of visual perceptionFeb 17, 2021Feb 17, 2021
Published inDesign for Behavior ChangeSketchnote: What do Prototypes Prototype?Feb 9, 2021Feb 9, 2021
Published inDesign for Behavior ChangeSketchnote: Synthesis & SensemakingFrom Christina Wodtke’s 3-part essay on rapid MVP creationFeb 2, 2021Feb 2, 2021
Published inDesign for Behavior ChangeOutdoing the outdoorsConducting secondary research and product analysis of comparatorsFeb 2, 2021Feb 2, 2021
Published inDesign for Behavior ChangeNetflix and digital escapismCS247B Design for Behavior Change: Measuring Me, take 2Jan 19, 2021Jan 19, 2021